Welcome to Impostierlist, the ultimate test of tierlist making and deception for up to 10 players!
In this thrilling local party game, each participant receives the same themed words and a prompt to rank them accordingly on a tierlist,
except for one unsuspecting player who is the
"impostier". Little do they know, their prompt is different from everyone else's.
Once everyone submits their tier lists, the real prompt will be revealed to everyone. As the
"impostier" attempts to blend in by lying
and defending their list, other players must scrutinize each other's tier lists to uncover the deceit. Once the time is up, suspicions run
wild as players collectively vote for the one whose list appears the most out of place. Will the accused player reveal themselves as the impostor,
or will the true master of deception remain hidden? Get ready to outwit, outplay, and outlast in the Impostierlist!
Features:
- Random prompt out of hundreds
- Up to 10 players local or online
- Fun graphics and music
- LAN (Local Area Network) or Online play
CHECK OUT THE ITCH.IO PAGE HERE
Or, scroll down to find out some more about how the game was made/works!
Some icon & logo rough drafts:
The game was made by using a server side node.js server that hosts a database like object to store all current lobbies. The client
will send a websocket connection request to the server when hosting/joining. Depending on which one, the server will check with existing
lobby codes in its DB object, or create a new random one. Whenever a player joins, the websockets will pass thru the clients connection as
well as they name they give themselves which will both be stored as tuple data within this DB object on the server within that lobbies JSON.
This is the main idea of the lobby connection system, which can be viewed at
my Github repo here!